GPU Path Tracer
I wrote this project in order to do path tracing in real time on the GPU. Currently, the project attains 20-30 FPS in scenes like Conference and Breakfast Room on my GTX 980 using OpenGL.
These are some of the projects I’ve made throughout the years.
I wrote this project in order to do path tracing in real time on the GPU. Currently, the project attains 20-30 FPS in scenes like Conference and Breakfast Room on my GTX 980 using OpenGL.
This was an offshoot of my GPU path tracing project. My goal was to implement more complex rendering algorithms here before adapting them to the GPU.
Way back, I worked on Minecraft shader projects. This shaderpack is the culmination of my work and what I learned. The shaderpack includes precomputed atmospheric scattering, transparent soft shadows, volumetric clouds and lighting,